Radix/stdx/queue.zig

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const std = @import("std");
const assert = std.debug.assert;
/// An intrusive queue implementation. The type T must have a field
/// "next" of type `?*T`.
///
/// For those unaware, an intrusive variant of a data structure is one in which
/// the data type in the list has the pointer to the next element, rather
/// than a higher level "node" or "container" type. The primary benefit
/// of this (and the reason we implement this) is that it defers all memory
/// management to the caller: the data structure implementation doesn't need
/// to allocate "nodes" to contain each element. Instead, the caller provides
/// the element and how its allocated is up to them.
pub fn SPSC(comptime T: type) type {
return struct {
const Self = @This();
/// Head is the front of the queue and tail is the back of the queue.
head: ?*T = null,
tail: ?*T = null,
/// Enqueue a new element to the back of the queue.
pub fn push(self: *Self, v: *T) void {
assert(v.next == null);
if (self.tail) |tail| {
// If we have elements in the queue, then we add a new tail.
tail.next = v;
self.tail = v;
} else {
// No elements in the queue we setup the initial state.
self.head = v;
self.tail = v;
}
}
pub fn pushAll(self: *Self, other: Self) void {
if (self.tail) |tail| {
tail.next = other.head;
} else {
self.head = other.head;
}
self.tail = other.tail;
}
/// Dequeue the next element from the queue.
pub fn pop(self: *Self) ?*T {
// The next element is in "head".
const next = self.head orelse return null;
// If the head and tail are equal this is the last element
// so we also set tail to null so we can now be empty.
if (self.head == self.tail) self.tail = null;
// Head is whatever is next (if we're the last element,
// this will be null);
self.head = next.next;
// We set the "next" field to null so that this element
// can be inserted again.
next.next = null;
return next;
}
pub fn len(self: Self) usize {
var ret: usize = 0;
var current = self.head;
while (current) |elem| : (current = elem.next) {
ret += 1;
}
return ret;
}
/// Returns true if the queue is empty.
pub fn empty(self: *const Self) bool {
return self.head == null;
}
};
}
test SPSC {
const testing = std.testing;
// Types
const Elem = struct {
const Self = @This();
next: ?*Self = null,
};
const Queue = SPSC(Elem);
var q: Queue = .{};
try testing.expect(q.empty());
// Elems
var elems: [10]Elem = @splat(.{});
// One
try testing.expect(q.pop() == null);
q.push(&elems[0]);
try testing.expect(!q.empty());
try testing.expect(q.pop().? == &elems[0]);
try testing.expect(q.pop() == null);
try testing.expect(q.empty());
// Two
try testing.expect(q.pop() == null);
q.push(&elems[0]);
q.push(&elems[1]);
try testing.expect(q.pop().? == &elems[0]);
try testing.expect(q.pop().? == &elems[1]);
try testing.expect(q.pop() == null);
// Interleaved
try testing.expect(q.pop() == null);
q.push(&elems[0]);
try testing.expect(q.pop().? == &elems[0]);
q.push(&elems[1]);
try testing.expect(q.pop().? == &elems[1]);
try testing.expect(q.pop() == null);
}
/// An intrusive MPSC (multi-provider, single consumer) queue implementation.
/// The type T must have a field "next" of type `?*T`.
///
/// This is an implementatin of a Vyukov Queue[1].
/// TODO(mitchellh): I haven't audited yet if I got all the atomic operations
/// correct. I was short term more focused on getting something that seemed
/// to work; I need to make sure it actually works.
///
/// For those unaware, an intrusive variant of a data structure is one in which
/// the data type in the list has the pointer to the next element, rather
/// than a higher level "node" or "container" type. The primary benefit
/// of this (and the reason we implement this) is that it defers all memory
/// management to the caller: the data structure implementation doesn't need
/// to allocate "nodes" to contain each element. Instead, the caller provides
/// the element and how its allocated is up to them.
///
/// [1]: https://www.1024cores.net/home/lock-free-algorithms/queues/intrusive-mpsc-node-based-queue
pub fn MPSC(comptime T: type) type {
return struct {
const Self = @This();
/// Head is the front of the queue and tail is the back of the queue.
head: *T,
tail: *T,
stub: T,
/// Initialize the queue. This requires a stable pointer to itself.
/// This must be called before the queue is used concurrently.
pub fn init(self: *Self) void {
self.head = &self.stub;
self.tail = &self.stub;
self.stub.next = null;
}
/// Push an item onto the queue. This can be called by any number
/// of producers.
pub fn push(self: *Self, v: *T) void {
@atomicStore(?*T, &v.next, null, .unordered);
const prev = @atomicRmw(*T, &self.head, .Xchg, v, .acq_rel);
@atomicStore(?*T, &prev.next, v, .release);
}
/// Pop the first in element from the queue. This must be called
/// by only a single consumer at any given time.
pub fn pop(self: *Self) ?*T {
var tail = @atomicLoad(*T, &self.tail, .unordered);
var next_ = @atomicLoad(?*T, &tail.next, .acquire);
if (tail == &self.stub) {
const next = next_ orelse return null;
@atomicStore(*T, &self.tail, next, .unordered);
tail = next;
next_ = @atomicLoad(?*T, &tail.next, .acquire);
}
if (next_) |next| {
@atomicStore(*T, &self.tail, next, .release);
tail.next = null;
return tail;
}
const head = @atomicLoad(*T, &self.head, .unordered);
if (tail != head) return null;
self.push(&self.stub);
next_ = @atomicLoad(?*T, &tail.next, .acquire);
if (next_) |next| {
@atomicStore(*T, &self.tail, next, .unordered);
tail.next = null;
return tail;
}
return null;
}
};
}
test MPSC {
const testing = std.testing;
// Types
const Elem = struct {
const Self = @This();
next: ?*Self = null,
};
const Queue = MPSC(Elem);
var q: Queue = undefined;
q.init();
// Elems
var elems: [10]Elem = @splat(.{});
// One
try testing.expect(q.pop() == null);
q.push(&elems[0]);
try testing.expect(q.pop().? == &elems[0]);
try testing.expect(q.pop() == null);
// Two
try testing.expect(q.pop() == null);
q.push(&elems[0]);
q.push(&elems[1]);
try testing.expect(q.pop().? == &elems[0]);
try testing.expect(q.pop().? == &elems[1]);
try testing.expect(q.pop() == null);
// // Interleaved
try testing.expect(q.pop() == null);
q.push(&elems[0]);
try testing.expect(q.pop().? == &elems[0]);
q.push(&elems[1]);
try testing.expect(q.pop().? == &elems[1]);
try testing.expect(q.pop() == null);
}
pub fn ArrayQueue(comptime T: type, comptime size: usize) type {
return struct {
const Self = @This();
vals: [size]T = undefined,
head: ?usize = null,
tail: ?usize = null,
pub fn len(self: Self) usize {
switch (self.state()) {
.empty => return 0,
.one => return 1,
.many => {
const head = self.head.?;
const tail = self.tail.?;
if (tail > head) {
return tail - head + 1;
}
return size - head + tail + 1;
},
}
}
pub fn available(self: Self) usize {
return size - self.len();
}
pub fn push(self: *Self, val: T) !void {
if (self.len() == size) {
return error.QueueFull;
}
switch (self.state()) {
.empty => {
self.head = 0;
self.tail = 0;
self.vals[0] = val;
},
.one, .many => {
const tail = self.tail.?;
const new_tail = (tail + 1) % size;
self.vals[new_tail] = val;
self.tail = new_tail;
},
}
}
pub fn pop(self: *Self) ?T {
switch (self.state()) {
.empty => return null,
.one => {
const out = self.vals[self.head.?];
self.head = null;
self.tail = null;
return out;
},
.many => {
const out = self.vals[self.head.?];
self.head = (self.head.? + 1) % size;
return out;
},
}
}
const State = enum { empty, one, many };
inline fn state(self: Self) State {
if (self.head == null) return .empty;
if (self.head.? == self.tail.?) return .one;
return .many;
}
};
}